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Old Feb 04, 2008, 12:01 AM // 00:01   #21
Desert Nomad
 
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Haven't really noticed. Though in HM I don't think I've ever seen the destroyers win. In NM, I think it was about a 2:1 in favour of the destroyers except for the charr boss group.
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Old Feb 04, 2008, 12:51 AM // 00:51   #22
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I've just done Assault on the Stronghold with my Necromancer and Ranger.

When the Necro went through it, the Charr defeated the Destroyers. When the Ranger did it, the Destroyers defeated the Charr. There was another player on the team when I took the Necro, but just Heros and Henchies with the Ranger. I think it just depends on how things spawn.

I'm curious to see what my Elementalist ends up with. Destroyers I bet.

Edited to add: I ran into a Charr Dominator that used Power Block to knock all my Necro's skills out like when a Ranger pet dies - that was unexpected. They're definitely not push-overs anymore.

Last edited by Evaine; Feb 05, 2008 at 12:57 AM // 00:57..
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Old Feb 04, 2008, 01:16 AM // 01:16   #23
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Heh...

Charr Vs. Destroyer

I'd have the Charr anyday.
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Old Feb 04, 2008, 01:26 AM // 01:26   #24
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I did this yesterday in NM and while my npc charr weren't killed by the enemy. I noticed the destroyers weren't doing as well as they usually do.
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Old Feb 04, 2008, 04:17 AM // 04:17   #25
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I thought they seemed stronger! I was just doing average NM quests up in Charr territory and holy crap. I used to practically ignore their melee, but now when facing melee/nukers/enchant strippers, my squishies really have to RUN! :O
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Old Feb 04, 2008, 05:20 AM // 05:20   #26
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They same for me still.
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Old Feb 04, 2008, 05:26 AM // 05:26   #27
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Bladestorms are much more painful now with the correct weapon, especially in HM and if you ball up at all (Hundred Blades spam). Other then that, the Charr mesmers powerblocking me same as always (bastards...) Still beat them though, except that EVIL charr boss on Blood Washes Blood quest in HM with his 230 dmg per pulse Breath of Fire... (WTF?)
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Old Feb 04, 2008, 07:57 PM // 19:57   #28
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Did the bladestorms have any points in Axe Mastery before? And do monsters care about weapon reqs?
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Old Feb 04, 2008, 08:21 PM // 20:21   #29
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i have never notice them care about reqs or mods in the game ever. Conjure frost and dropping a firey weapon...yes I know drops are random but the irony made me laugh.

also i still ahve no problem against them but then again

[skill]Blinding Surge[/skill][skill]epidemic[/skill]

that always makes the charr cry

so I still pretty much just ignore the melee at all times
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Old Feb 04, 2008, 09:30 PM // 21:30   #30
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Quote:
Originally Posted by Sir Pandra Pierva
i have never notice them care about reqs or mods in the game ever. Conjure frost and dropping a firey weapon...yes I know drops are random but the irony made me laugh.

also i still ahve no problem against them but then again

[skill]Blinding Surge[/skill][skill]epidemic[/skill]

that always makes the charr cry

so I still pretty much just ignore the melee at all times
You do realize that since that with the exception of the random Charr assassin who I hardly see at all, they all use Conjure, so Epidemic is a total waste of a skill slot, right?

Also, something about them seemed harder even before this last update. They still aren't really hard, but they do seem more annoying than before. I just can't quite put my finger on it.
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Old Feb 04, 2008, 10:47 PM // 22:47   #31
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Also, keep in mind that the destroyer's sell heal is bugged and doesn't do anything (much like the bugged Margonite special skills).
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Old Feb 05, 2008, 12:52 AM // 00:52   #32
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I also found them more difficult. I wasn't paying attention and almost got wiped by a Charr group in NM, was definately a surprise.
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